![]() Not to say many of the tracks mentioned are used also in the IMSA and CanAm series, giving both the developers and the modders the possibility to bring in game some very cool cars of that series. Add Sebring and Laguna Seca and the tracks already in game and suddenly RF2 becomes a game with a very great track list. Just google for the current Indy series calendar: Sonoma, Watkins Glen, Mid Ohio, Toronto road course, Road America, Gateway Motorsport Park. Because I know what tracks are/were used there. If they want to stick with the american and canadian tracks used for the Indy series I'm ok with that. I don't like ovals, but I like the road courses inside them, a lot. Maybe at the end we'll have some other GT and Formula cars and some modern track day cars. They would be all very welcome in my real life.Īnd something makes me feel that Studio 397 will get some other cool licenses in the future. Clio, Civic, Corvette, Camaro, Megane, Formula Renault, Formula 2, USF2000, the incoming Radical SR3 and McLaren car, the Kart, the Honda NSX and the Corvette road cars, the old Formulas and prototypes. Have you tried the new rF2 Formula Two car yet? What do you think of the changes produced by Studio 397? How does the car now rank in comparison to the "best" rFactor 2 has to offer? Let us know in the comments section below!īoring cars? I would love to have them in my garage. If you want a great place to hang with sim racing fans, catch up on the latest news articles and engage in some pretty special league and club racing eventsheld on a regular basis, then pop over and come make yourself at home! The sim is available to purchase from Steam now.įor more rFactor 2 goodness you really do need to check out our rFactor 2 sub forumhere at RaceDepartment. RFactor 2 is a racing simulation created by Image Space Incorporated and continued development undertaken by Studio 397. You can see a full list of the latest build release official content below: With the release of the F2 and Sao Paulo now completed, Studio 397 have now gone a long way towards bringing the vast majority of first party car and track content to the latest DX11 standards. Softened shifts, this should make up-shifts more harmonious especially in mid-corner.Front ARB now displays stiffness to make it clearer.Slightly less dirty air in the slip-steam (in particular, less understeer so you can follow a tiny bit closer).Reduced fuel consumption by appropriately 20%, this should give more plausible fuel consumption figures.Rear ARB increased to be bit stiffer and better match the data.Set default brake pressure to realistic typical usage.Reduced flatspot intensity on front tyres.Added optional caster upgrade to help increase the cornering forces in the FFB.Correction to low downforce package to add stability.Minor tyre tweaks to include more damping.Lower initial tyre temperatures and more pressure buildup.AI correlation tweaks to slightly decrease grip.AI improvements to help launch on race starts.Some of you have probably already noted the change log and intention to update to DX11 in the recent rFactor 2 Development Roadmappost released yesterday, and true to their word the development studio have come good on the release and updated both the Brazilian Grand Prix hosting Sao Paulo circuit to the latest DX11 standards as well as bringing a massive and rather impressive list of enhancements to the now rather old Formula Two car, a machine often criticised when it released very early in the life of rFactor 2 (under the guidance of Image Space Incorporated). Studio 397 have released a new update for rFactor 2 that adds a rather considerable list of improvements to the Formula Two car as well as bringing new content to DX11 standards. ![]()
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